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Showing posts with the label Threecsg

Threecsg Flat Sides When Expecting Volumetric Result

The issue: Subtracting a cube from a sphere provides a result where the z axis retains volume, but … Read more Threecsg Flat Sides When Expecting Volumetric Result

Controlling The Scaling Of Custom Geometries In Three.js

I have a custom object which is a subtraction of two meshes. This subtraction creates a frame-like … Read more Controlling The Scaling Of Custom Geometries In Three.js

Threecsg Flat Sides When Expecting Volumetric Result

The issue: Subtracting a cube from a sphere provides a result where the z axis retains volume, but … Read more Threecsg Flat Sides When Expecting Volumetric Result